From Software’s collection of seventh, eighth, and ninth-generation action RPGs—collectively known by the community as the Soulsborne series—is renowned for its difficulty. From complex, labyrinthine levels to hidden mechanics and the occasional threat of PvP invasion, there’s enough on offer in these titles to keep even veteran players on their toes.

The series’ many bosses often represent the most challenging hurdles in these adventures, but, on occasion, the developers deliver a curveball by having players face off against woefully underpowered enemies. From a one-shot-able wyvern in Dark Souls 3 to a standard enemy masquerading as a mini-boss in Sekiro: Shadows Die Twice, even those boasting absolutely zero experience with From Software’s games could best these banal baddies.

SCREENRANT VIDEO OF THE DAY

Ancient Wyvern (Dark Souls 3)

A late-game boss encountered in Archdragon Peak, the Ancient Wyvern may look intimidating, but, were it not for the health bar, this likely wouldn’t meet the criteria to be considered as a boss.

Rather than hacking at the monster’s ankles—the typical approach when engaging dragon-like enemies in the Souls games—the player is actually expected to walk past it and continue along the path. It ultimately culminates in a ledge from which the player can leap and perform a plunging attack that instantly kills the boss.

Celestial Emissary (Bloodborne)

A collection of celestial minions encountered just before the boss fight against Ebrietas, Daughter of the Cosmos, the Celestial Emissary at first doesn’t appear to be a boss at all. Rather than simply dispatching every entity in the arena, however, the player must find the boss hidden among the group of failed experiments.

At half health, the Celestial Emissary will grow remarkably in size, but its damage output isn’t scaled to match, and most players will have this cosmic mistake taken care of in less than a minute.

See also  Brendan Fraser & Mummy 3 Co-Star Michelle Yeoh Reunite in Sweet Image

Yhorm the Giant (Dark Souls 3)

One of the Lords of Cinder, Yhorm the Giant plays a very important role in Dark Souls 3‘s narrative, but that doesn’t mean he’s a particularly difficult boss. Relative to the Abysswatchers or the Twin Princes, Yhorm is a pushover of a boss that’s intended to underline the tragedy of Dark Souls 3‘s events rather than to provide a white-knuckle engagement.

While hacking away at his shins would be both tedious and appreciably difficult, players are meant to grab the Stormruler weapon located at the rear of the arena. Its lone purpose is to depose Yhorm, a goal that can be accomplished with a few fully-charged swings.

Ceaseless Discharge (Dark Souls)

Once the youngest child of the Witch of Izalith, Ceaseless Discharge was corrupted by the Flame of Chaos and transformed into the warped abomination found just outside of Quaalag’s Domain. He’s not altogether that difficult when fought normally, but From Software decided to include an optional cheese method which completely trivialized this Dark Souls fight.

After picking up the Gold-Hemmed Black Set, the player must return to the fog gate, and Ceaseless Discharge will follow, nearly stumbling over a cliff in the process. From there, all the player needs to do is hack at his appendage—words fail to describe what part of the body it is intended to be—until he falls to his doom.

The Divine Dragon (Sekiro: Shadows Die Twice)

Near the culmination of the shinobi’s adventure, he travels to the divine realm in search of the Divine Dragon’s tears, an item needed to end the curse of immortality that has transfixed so many in the land of Ashina. Massive, serpent-like, and undeniably intimidating, the Divine Dragon looks like the sort of beast able to put up a gruesome fight, but he ends up being one of the least challenging in the game.

The boss goes down after a number of lightning deflections—maneuvers that should be pretty easy for players who have managed to make it that far in the game—and, compared to Sword Saint Isshin or Owl Father, the Divine Dragon is less than a bump in the road.

See also  Every Marvel Character That's Been Recast In The MCU

Phalanx (Demon’s Souls)

Based on a battle maneuver employed by the ancient Greeks, the Phalanx is a shapeless blob covered in a mass of shields and spears. Writhing and squirming, it can deal non-negligible damage to players who stand too close for too long, but its incredible weakness to fire makes it all too easy to conquer.

The first boss of Demon’s Souls—aside from the Vanguard—Phalanx may give players who haven’t quite come to grips with Demon’s Souls’ controls trouble, but, after farming enough crescent moon grass, even the greenest of soulsborne players should be able to take the monster down.

Pinwheel (Dark Souls)

Despite this figure’s tragic and disturbing backstory—notable even in a game as notoriously melancholy as Dark Souls—Pinwheel is the eternal punching bag of the From Software community. Certainly the easiest boss in the first Dark Souls title save perhaps for the Asylum Demon, Pinwheel is capable of putting up next to no fight and can be dispatched in a single combo by certain strength builds.

The developers may have intended for players to encounter Pinwheel much earlier in the game, but most won’t explore the catacombs until after they’ve obtained the Lord Vessel, something which occurs more than halfway through the game.

Covetous Demon (Dark Souls 2)

The Covetous Demon was once a man enamored with Mytha, the Baneful Queen, another boss in Dark Souls 2. She rejected his advances—he’s undoubtedly one of the least datable bosses in the Souls series—and he consigned himself to a life of gluttony in the hopes of somehow gaining her attention.

See also  Dying Light 2's Nightrunner Difficulty Mode Revealed By Developer

The result was the bloated monster encountered in the Earthen Peak. Scarcely able to do anything more than writhe on the ground, the Covetous Demon is one of the least intimidating bosses in a game that, to begin with, comes up relatively short in terms of overpowered enemies.

Mist Noble (Sekiro: Shadows Die Twice)

Most of the bosses encountered in From Software’s 2019 effort Sekiro: Shadows Die Twice are incredibly difficult, particularly during a first playthrough. However, the Mist Noble is quite literally a regular enemy inexplicably granted status as a boss.

Found just before the Mibu village, the Mist Noble likely bears the responsibility of keeping the Mibu village safe from outside attention. Typically combatted fairly late in the game, Sekiro can eliminate the Mist Noble with a few swings of his sword, and he even pales in comparison to the game’s introductory bosses.

True King Allant (Demon’s Souls)

Technically the final boss of Demon’s Souls, True King Allant doesn’t offer a challenge of any sort, but he offers an important cautionary tale concerning the corrupting influence of power. Enamored by the Old One, he allowed his desires to wither him into a husk, and the player may share the same fate should they choose to betray the Maiden in Black during the game’s finale.

That said, some feel that the True King Allant fight comes across as a bit of an anticlimax, and, compared to powerful end-game baddies like Sword Saint Isshin or the Moon Presence, Demon’s Souls doesn’t exactly conclude on a high note.

Why People Are Still Discovering BOTW Secrets 5 Years Later