Many are likely familiar with Avatar: The Last Airbender due to its highly successful animated television series. However, there have been a slew of home console games released which are often loosely based on the events of the show itself. One game in particular gives players the opportunity to fight an endless horde of Fire Nation soldiers, a scenario that seems to have been completely unintended by the developers.

The first game by THQ, Avatar: The Last Airbender: The Video Game, released in 2006 across most major consoles including Game Boy Advance, PlayStation 2, and Xbox. The game takes players through the events of Book 1 and features the playable characters of Aang, Katara, Sokka, and Haru. Each character has their own unique play style which can come in handy in different combat and quest scenarios. The game follows an XP system, so the more missions that are completed and enemies slain, the higher a given character’s level becomes which improves their stats. Early on, players can farm quite a bit of experience for Aang, allowing users to increase his level quite above what was originally expected.

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The game starts players off in the Northern Water Tribe where Aang must help out some of the local tribes people with deliveries. The majority of these early stages act as tutorials, providing players with a glimpse of how the game mechanics work and how Aang controls. During one of these preliminary quests, the Fire Nation suddenly invades as Zuko seeks to capture the Avatar. With the help of a few Waterbenders, Aang must defeat the Fire Nation soldiers before being able to progress the story.

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Creating The Strongest Avatar Using An Endless Fire Nation Exploit

However, there is an interesting exploitation that players can use during this stage. The game overall is quite linear, and keeps players limited to very specific routes and areas. If Aang is to follow the instructions of the mission, once he reaches a certain point a cutscene will begin and the game will move onto the next stage. However, players can choose to remain in this mission as long as they wish. Doing so will cause an endless amount of Fire Nation troops to spawn, as the game did not intend for players to stall completing the mission. The quest does not require players to defeat every enemy, so the game continuously produces more of them to keep the environment populated. This scenario allows players to farm a lot of experience very early in the game.

Aang gains either 5 XP or 7 XP for every enemy he takes down depending on whether they are a Fire Nation soldier or a Firebender. While this might not sound like much, given that most non-Fire Nation enemies provide approximately 10 XP and spawn much less frequently, this is a very good opportunity to strengthen Aang’s stats at the very start of the game. With a level cap of 50, players can get quite far in the leveling process. Ultimately, this provides players with the chance to focus on leveling up other characters later on as Aang will likely remain quite over powered for some time. Such a strategy will make some of the upcoming boss battles much easier to breeze through.

While the game doesn’t quite follow the events of the show (the Colossal Inferno mech boss is new), it does pit Team Avatar against the notorious Fire Nation. The endless troop exploit gives players the ability to really strengthen Aang up and become almost unstoppable right at the start of the game. While the event is not at all canon, it does make you wonder exactly how strong Aang might’ve become if he had the chance to similarly “farm for experience” in the Avatar: The Last Airbender show.

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