Bloons TD Battles 2 gives players a lot of freedom in which towers they want to use, but not all towers are created equally, and not all loadouts are realistically capable of winning. Competitive games tend to develop an overall metagame for a reason, and BTDB2 is no exception. While patches are constantly adjusting towers and their synergies, there will never be a time where every loadout and tower is equally viable, so players should try to figure out the best loadouts whenever they can.

There are a few factors to consider when making a loadout in Bloons TD Battles 2. The first is Bloon-hitting capabilities; players will find it difficult to win if their loadout is completely incapable of popping certain types of Bloons, such as camo-lead Bloons. The second is appropriate level scaling; if a loadout has a weak early or mid-game, a rush from the opponent can end the game before the loadout’s strengths can be used, and a weak late game means the loadout will fall off if early aggression fails. The third is the ability to generate income; efficient early game towers are needed so that surplus cash can go to income, and ideally, towers that generate cash directly can be used to both defend and accelerate income. The last factor is grouped and spaced defense; some towers are great at handling single versions of strong Bloons but fail against groups, and some deal great grouped damage but are weak against single targets, so loadouts should be able to handle both at all stages of the game if possible.

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While there will always be loadouts that are better than others, it’s still important to try out other loadouts frequently. Patches adjust the strength of towers constantly, and players will be in an unfortunate situation if a tower they’ve never used and haven’t unlocked upgrades for ends up being strong. The best strategy to stay ahead of the game is to form a strong two-tower team and level up a third tower in winning games; this won’t be the best strategy for actually winning games at higher ranks, but the freedom to use more loadouts to deal with map-specific problems or known matchups will help overall.

Best Tower Combinations in Bloons TD Battles 2

Each loadout in Bloons TD Battles 2 has its strengths and weaknesses, but can reliably win games when piloted by a strong player. Of course, these aren’t the only loadouts that work; a top-tier player can make almost anything work under the right circumstances, but these loadouts are frequently used by high-tier players to great success.

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Loadout 1: Ninja Monkey, Sniper Monkey, Dartling Gunner, Gwendolin

This loadout got significantly nerfed in the latest patch but is still plenty strong when played well. The Dartling Gunner can handle every wave and send in the very early rounds, allowing the player to get an income lead while eventually upgrading to Hydra Rockets. The Sniper Monkey acts as blimp defense with Maim MOAB, and generates a ton of cash while dealing with Bloons using Supply Drop. Ninja Monkeys let the defense scale with Shinobi spam and Sticky Bombs. A new player might find that their defense tends to be weak against an early MOAB or grouped ceramic send, but careful play with Snipers to complement the Dartling can handle those on most maps. Any hero works well with this strategy, but something to cover that weakness is ideal; Gwendolin tends to be best due to her panic button actives.

Loadout 2: Tack Shooter, Alchemist, Monkey Village, Gwendolin

This loadout is slightly map-dependent but is never weak in Bloons TD Battles 2. The idea is that Tack Zone becomes insanely strong with buffs, and both Monkey Village and Alchemist provide those buffs. Tack Shooters also handle all early waves with very few issues, allowing for an income lead to be generated. Sometimes players will opt to swap the Alchemist for another tower that buffs the Tack Shooter such as Ice Monkeys, but these have pros and cons. Gwendolin is the best hero to use with this loadout, as she passively buffs towers with Heat It Up, and has a panic button to deal with rushes that the player might be unprepared for.

Loadout 3: Boomerang Monkey, Ice Monkey, Monkey Sub, Quincy

This loadout is all about covering each other in Bloons TD Battles 2: Boomerangs handle Bloon rushes at all stages of the game as well as smaller blimp rushes, Ice Monkeys handle blimps in the late game and amplify the damage dealt by the other towers with Embrittlement and Super Brittle, and Monkey Subs deal early game damage, uncover camo Bloons, and deal with BADs. Quincy tops off this loadout by ensuring the early game is strong enough to get an income lead. Players should start with Quincy and either an Ice Monkey or Sub to defend against opponent sends. From that point, players can work on getting a M.O.A.R Glaives tower to handle rushes, as well as a camo-detection Sub. The late game will be handled by Icicle Impale and First Strike Capability.

Loadout 4: Druid, Alchemist, Monkey Sub, Obyn

Obyn massively buffs Druids, and Alchemists are also perfect for Druids due to their slower fire rate and multiple projectiles. The weakness with these 3 towers revolves around early dense bloon rushes and camo Bloons, but the Monkey Sub covers both of those with Bloontonium Reactor. Players should try and strategically leak about 100 lives early in Bloons TD Battles 2 while laying down as many 0/0/2 Druids as possible; these Druids get stronger when lives are lost, and that strength boost is permanent. After the lives are lost, players should focus heavily on their income and lay down a Monkey Sub to handle camos and smaller rushes. The early game is the weakest point for this loadout; if it is survived, Alchemist buffs on bottom-path Druids will cover blimps and most bloons, and middle or top-path Druids are great for cleaning up.

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Bloons TD Battles 2 is available on PC and mobile.

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