The Mayans and their Leader, Lady Six Sky, are the latest newcomers to Civilization 6 in the New Frontier expansion. They have a unique play-style that favors ‘tall’ strategies, which means settling fewer cities with a high population as opposed to having an empire with many less developed cities. Their civilization and leader ability both lend themselves to this playstyle with Lady Six Sky’s leader ability, Ix Mutal Ajaw, that grants 10% yields to all cities within 6 tiles of the capital and -15% to all cities not within 6 tiles. In addition, all units within the 6-tile parameter gain +5 combat strength. Lady Six Sky only rules a limited area on the map but will certainly dominate it. With their unique campus district and play-style, the Mayans are well suited for peaceful science victories.

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Settling Cities in Civ 6

Because of the special 6 tile radius, planning out where to settle Mayan cities is of utmost importance. Using the in-game pin tool, players can easily place notes to plan out where they will settle cities. There are a few obstacles that could potentially hinder this ring, such as natural barriers like oceans and mountains, or harsh climates like deserts or polar regions. Areas like this mean that the ring will include less area for the player to create cities. If a player’s spawn location is near one of these, then moving a few tiles away before settling the capital is advisable to establish the parameter in a more optimal location. Resetting the game for a better start is also an option, but restarting repeatedly until getting a perfect start can be a never-ending pitfall and is unavailable in multiplayer games. Even if the placement isn’t 100% perfect, it is still playable thanks to the bonus yields.

When settling, keep the Mayan Mayab ability in mind: cities don’t gain housing from water but gain additional housing from farms to make up for it. This means players don’t have to worry about settling near rivers and can find areas more suitable for the 6-tile area instead. Mayan cities also gain a +1 amenity for every luxury resource adjacent to the city center, which can help keep the massive cities happy later. Don’t forget that cities can’t be placed within 3 tiles of other city centers, but borders can touch. It’s also important to consider the Mayan’s unique science district, the Observatory. Instead of gaining adjacency bonuses from mountains and jungles, they gain +2 for every adjacent plantation and +1 for every 2 farms or districts. Because farms can’t be built on hills tiles until later in the game, settling cities or building districts on hills saves the flatland for farms. Planning out where the Observatories are built is as crucial as planning cities, so keep this in mind.

Hul’che in Civ 6

It’s possible there will be other entities within the 6-tile radius, like neighboring civilizations or city states. Thanks to Lady Six Sky’s +5 combat strength and the unique Hul’che unit, it can be easy to ensure the 6-tile zone becomes under Mayan control. Hul’ches replace the archer and gain +5 combat strength when attacking a wounded enemy. Through these bonuses, these strong units can easily gain +10 strength. Archers normally have 25 ranged strength, but the Hul’che, having base 28, can reach a whopping 38 under the right conditions. The drawback is that they are less effective at attacking cities, but are still serviceable; especially against barbarians. Whether players plan to complete their 6-tile circle or defend it, the Hul’che is an important aspect of the Mayan early game.

Now that the city placement is planned out, what should be built and researched? There are a few options to keep in mind, but there is no perfect path and the situation will alter depending on the starting location and the player’s own strategies. Scouting out the 6-tile ring as soon as possible is important for properly planning Mayan cities and training a scout can help accomplish that. Slingers upgrade to archers or Hul’che in this case, so training a few will help set up an army of them once they’re unlocked. It takes 60 gold to upgrade slingers on Standard game speed, so make sure the Mayans have enough in their reserve when taking this path. What research paths to take is also important; the Wheel unlocks the Hul’che, Writing unlocks Observatories, and Irrigation unlocks plantations which must be built to grant the +2 adjacency bonus. If there aren’t any threats around, the Hul’che can wait in favor of the Observatories which would help research the other techs quicker. There are 2 notable civics that Mayans can utilize well: Agoge, which increases infantry unit production, or Colonization which increases settler production. The former will help to develop an army of Hul’che quickly, while the latter helps the player set up their cities earlier on.

Players in Civilization 6 have the ability to found their own religion, which has numerous benefits, but Lady Six Sky has few situations where she would want one. Mountains and natural wonders in their starting location provide strong adjacency bonuses for Holy Sites, which allow for more missionaries and in turn more religious spreads. If the player starts near a location that would yield a strong Holy Site, then they might consider investing in Religion. Founding a religion requires researching the Astronomy tech and spending production building a holy site for great prophet points, and the Mayans have more important uses for their early game research and production as stated above. In addition, building their unique Observatory has a higher priority than a Holy Site, as cities can only build one district for every 3 population.

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Entering Midgame in Civ 6

By Mid Game, a lot will have changed in the Mayan empire. Their core cities should be settled by now and their many farms, which gain bonus gold, will have grown their cities to high population levels. Most, if not all, of their cities, will have Observatories which will gain another boost once the University building is unlocked. If Mayans aren’t ahead in science now, they likely will be soon after. The 10% bonus yields can help build Wonders a tad quicker, so check to see if there are any available ones. Oxford University, which grants 20% science in its city, 2 free technologies, great scientist points, and Great Writer slots, is a great choice for science victories if the player is able to build it before other civilizations do. Also keep an eye on the Civil Engineering civic, unlocked in the Industrial era, which allows farms to be built on hills. This will further improve the Observatory adjacency and the tile yields of nearby farms but might take longer to research if the player isn’t investing much into culture. The Rationalism policy can also improve Mayan science output drastically, so keep an eye out for the Enlightenment civic.

Even if Lady Six Sky does best around the capital, it is still important to explore the outside world. Every new civilization you meet is a new potential ally or trading partner, and there might be city states with strong bonuses that suit your victory path or play-style. If the player has the Rise and Fall expansion, these events also trigger an era score which is vital for obtaining golden ages and avoiding dark ages. While exploring, the player might come across a natural wonder in a secluded location or an island with strategic resources on it. Even if they lose 15% of their yields, this should not deter the player from settling there. Aluminum, a resource discovered around the late game, is essential for Science victories which the Mayans excel in. There might not be Aluminum available in Mayan territory and trading it from other civilizations requires them to have researched it. They might not be willing to trade it away so easily either. It is still wise to settle a few satellite cities to obtain these resources even if the city itself isn’t too strong. These cities can also be used to build districts to increase trade route capacities for more gold, like Harbors and Commercial Hubs.

If the cards are played correctly, Mayans should have at least one city with 20 population and will be among the furthest ahead in technology. The player should start eyeing some flatland for the spaceport district, which is required for science victories. Spaceports are where the space race projects are built, like the satellite launch, so determine which cities have the best production to help build the rockets. Building more than 1 is a safe option so multiple projects can be worked on at once, and ensure a spy is stationed in the spaceport so foreign spies have a harder time sabotaging the rockets. If the player hasn’t been warmongering, which is likely as the Mayans, then other civilizations will possibly befriend the player if they haven’t already; especially those that value high population and science. Trade routes with allied civilizations can increase production significantly when the Arsenal of Democracy and E-commerce civic are enacted. However the player chooses to lead the Mayans, they are a solid new addition to Civilization 6’s cast.

Sid Meier’s Civilization 6 is available for PC, Switch, Xbox One, PlayStation 4, and App Store.

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