The Feywild in Dungeons & Dragons, often described as an echo of the Prime Material plane, is a visually stunning scape bathed in constant twilight. With flowering trees, fireflies, and lanterns, all of the beauty is undermined by the array of dangerous creatures that call the Feywild home. The idyllic nature of this place can be deceptively alluring to players who may be starting The Wild Beyond the Witchlight campaign, masking all of the monsters native to the area.

Not all of the creatures that call D&D‘s Feywild home are necessarily classified as Fey. While some, such as pixies, sprites, and elves, are considered Fey-Folk, others such as Owlbears and Shambling Mounds are merely common inhabitants of the Feywild. Neither group of Feywild inhabitants exclusively pose a threat to travelers, and even some supposedly dangerous creatures can be dealt with without violence.

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DMs who decide to take their D&D campaigns to the Feywild setting outside The Wild Beyond the Witchlight can readily utilize the fact that the plane and a large number of the creatures in it fall under the true neutral alignment. This gives the opportunity to tweak what is considered dangerous, and to potentially surprise players with unsuspecting foes or allies.

Banshees Are Woeful Yet Deadly In D&D’s Feywild

Banshees are spiteful creatures that are formed from the spirit of a (typically) female elf. In Dungeons & Dragons, they are floating undead that appear wrapped in a ghostly tangle of cloth, and they use their mournful wail to inflict harm upon others. They are immune to most conditions and resistant to all nonmagical damage, which makes them particularly deadly.

In D&D’s Feywild, Blights Can Be A Handful In Hordes

Blights are awakened plants that come in three different variants: Twig, needle, and vine. They are a humanoid-shaped amalgamation of plant life that can easily blend in with the surrounding environment. Though they are low-level, hordes of the creatures can prove dangerous monsters for higher-level D&D parties.

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D&D’s Gremlin-Like Boggles & Deadly Thievery In The Feywild

Boggles are small, mischievous Fey that are sometimes referred to as Bogeymen. Their dimension-warping abilities and sneaky nature caused most to dismiss them as figments of overactive imaginations. They delight in pulling pranks and stealing objects ranging from thimbles to infants.

These little monsters may not seem like more than thieves, but they can be deadlier than some players may expect. This may be due to their small stature and prankster natures, but Boggles shouldn’t be taken lightly when exploring D&D’s Feywild.

Displacer Beasts Have Strange Origins In D&D’s Feywild

Displacer Beasts are large, panther-like creatures with six legs and two, long tentacles sprouting from their back. They are believed to have originated in the Feywild and, in a strange bit of D&D lore, were trained by the Unseelie Court for hunting purposes. They have an innate magical ability to bend light and appear displaced a few feet from where they truly are, hence their name.

D&D Has A Twisted Tale Of Fomorians In The Feywild

Fomorians are a type of giant-kin that were mutated by an ancient curse. They are often considered to be the most wicked of the giant folk in D&D and are greedy and disloyal by nature. They use their strength to wield blunt weapons and have the ability to pass their curse along to other creatures, which makes them even deadlier for players in the Feywild.

D&D’s Hags Are Still Deadly In The Feywild

Hags at one point were exclusively withered and horrible old women who reflected the worst in nature. They acted with villainous intent, using malicious magic to torment those within their care. However, players can now choose the Hexblood lineage in Van Richten’s Guide to Ravenloft to be what is essentially a player-friendly Hag. However, the original versions of Hags, which can be found commonly in the Feywild, are still just as deadly as they always were.

D&D’s Meenlocks Are Born From Terror

Meenlocks are corrupted Fey that were born out of fear. They use their horrifying visage to torment and terrify other creatures in their quest to destroy anything good. Fey who succumb to the torture will eventually turn into a Meenlock as well.

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Meenlocks are terrifying enemies on their own, but their origins make them especially creepy. For adventurers in the Feywild, these D&D monsters can pose a big threat. Encountering one requires an extra bit of caution – and sometimes luck – to survive.

Redcaps Are D&D’s Serial Killers In The Feywild

Redcaps are small, murderous Fey with an insatiable bloodlust. They appear as small, elderly humanoids, with hats that have turned red from dipping them into their victim’s blood. In order to prolong their lives, they absorb small bits of their victim’s essence, and as such must kill constantly to stay alive. Because of this, Redcaps are one of the deadliest creatures encountered in the Feywild.

While these creatures may seem dangerous, recent amendments to Dungeons & Dragons core rules give players and DMs more freedom with creature alignments. Essentially, this means alignments can be altered as DMs see fit. With The Wild Beyond The Witchlight releasing earlier this week, players have even larger additions to the Feywild now and may face even deadlier foes in this idyllic setting.

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