Throughout the course of a Dungeons & Dragons campaign, the party will have opportunities to collect a number of useful items. These items can be found while scouring dungeons, or simply bought while visiting a shop in a town or kingdom. While some of these trinkets could be nothing more than potions, gemstones, or important Dungeons & Dragons books, there is also a slew of uncommon and rare items that can greatly boost a player’s overall abilities, like The Robe of Useful Items.

The Robe of Useful Items in Dungeons & Dragons is a Wonderous piece of clothing. Wondrous items are rare and often expensive if purchased in a shop. They can have magical properties that give a boost to a Dungeons & Dragons character’s AC, offer an advantage on certain rolls, or possess useful abilities. The Robe of Useful Items is an uncommon Wondrous item in D&D, meaning it may appear in shops or as loot in a dungeon more frequently than a Rare Wondrous item. It can be worn and used by any class or race.

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After buying Dungeons & Dragons’ The Robe of Useful items, players will need to work with their DM to determine which items they have access to. The robe is covered in patches that represent the items, which can be detached using an action. Once detached, the item becomes tangible. All Robes Of Useful Items come with 12 guaranteed patches, according to DnDBeyond.

  • x2 Dagger
  • x2 Ready-to-use Bullseye Lantern
  • x2 Steel Mirror
  • x2 10-foot Pole
  • x2 50 feet of Hepen Rope
  • x2 Sack
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D&D’s Robe Of Useful Items Can Provide Different Selections

Along with the first 12 pre-determined patches, in Dungeons & Dragons The Robe of Useful Items also possesses an additional 4D4 patches. These are determined by rolling a D100 and consulting an item table. If a Dungeons & Dragons player rolls a perfect score, they could have up to an additional 16 specialty patches. This gives The Robe of Useful Items a potential maximum of 28 patches. Below are the other items a player can obtain for their robe depending on their dice roll.

  • 01-08 – Bag of 100 GP.
  • 09-15 – A Silver Coffer that is 1ft long and 6 inches wide and deep worth 500 GP.
  • 16-22 –  A 10ft high and wide iron door that can be placed within an existing opening.
  • 23-30 – 10 different gemstones worth 100 GP each.
  • 31-44 – A 24ft long wooden ladder.
  • 45-51 – A fully outfitted horse.
  • 52-59 – a 10ft cubed pit to be placed wherever the player chooses within 10ft.
  • 60-68 – x4 Potions of Healing.
  • 69-75 – A 12ft long rowboat.
  • 76-83 – A spell scroll holding a single spell between 1st and 3rd level.
  • 84-90 – x2 Mastiff dogs.
  • 91-96 – A 2ft by 4ft window that can be magically placed on a wall.
  • 97-00 – A portable ram.

Once all the patches are used on The Robe of Useful Items, the cloak loses its magical properties and becomes a mundane item of clothing. However, some Dungeons & Dragons DMs may choose to allow a player to roll a D4 every Long Rest, restoring a number of the patches the player originally had on the robe. These homebrew restrictions are up to the Dungeons & Dragons DM, as access to limitless items can give an unfair advantage in certain campaign settings. No one wants to solve every problem by simply pulling something out of their robe, as that could make the roleplaying experience (and the DM’s patience) run low fast.

Source: DnDBeyond

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