Every Dungeons & Dragons character is different, and this has a lot to do with D&D’s six ability scores. Ranging from how strong a character is to how smart they are, ability scores help to determine what situations a character thrives in and which ones they struggle in. While the importance of a certain ability score changes based on what class a D&D character is, some are more important than others overall, with none being more crucial than Dexterity.

As the ability to move quickly and dodge things, Dexterity plays an important role in keeping D&D characters out of harm’s way. Dexterity saving throws are some of the most common in the entire game, and being able to avoid Fireballs should do wonders for a characters health. In addition, a character’s armor class while not wearing any armor is 10 + their Dexterity modifier, and Dexterity remains relevant while wearing light or medium armor. If a player does not or cannot wear heavy armor, Dexterity is a crucial stat for determining how vulnerable they are.

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Going first is a sometimes underrated advantage in a Dungeons & Dragons encounter, since it gives players the opportunity to use important abilities or spells before the enemy can act. Outside of certain feats, the best way a player can improve their character’s chances of taking their turn early is with a high Dexterity score. When rolling initiative in D&D, players can add their Dexterity modifier, which means that the ability score can be just as important offensively as it is defensively. To add onto this, Dexterity also governs skills such as stealth, which is one of D&D‘s most important skills both in and out of combat.

How Dexterity Works For Melee Characters In D&D

Strength is an important ability score in its own right, since it affects attacks with melee weapons, but Dexterity’s versatility allows it to do the same in a limited capacity. Any weapon with the “finesse” property can make use of Dexterity instead of Strength, and this category includes serviceable D&D weapons such as the rapier, which deals 1d8 piercing damage. If a Dexterity-based D&D character wants to deal out as much damage as possible, they can choose to build a dual-wielder that makes great use of these finesse weapons. All of Dungeons & Dragons’ best ranged weapons also make use of Dexterity for their attacks, so it should definitely be the highest ability score for archer characters.

While Dexterity is Dungeons & Dragons‘ most important ability score, all six of them have important benefits. Charisma allows players to talk their way out of dangerous situations and is the primary stat for many of D&D‘s spellcasters, making it very useful. Constitution helps to determine how much health a character has, and is also an important saving throw, so nearly every character should have a decent score in it. With all that said, Dexterity is crucial for many characters both offensively and defensively, and this versatility is what makes it so overpowered.

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Unless a D&D player’s character is guaranteed to wear heavy armor throughout their campaign, and they do not mind going last during most encounters, Dexterity should never be a “dump” stat. Dexterity may not be the primary ability score for every class in Dungeons & Dragons, but its hard to ignore all of the benefits it offers.

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