Eldest Souls is the latest addition to the “Soulslike” subgenre of games that have been released in recent years, but its unique structure forgoes battles with weaker enemies. Every fight in Eldest Souls is a boss fight, starting with the game’s introduction fight quite literally fresh off of the boat. Skill points are earned by defeating these bosses, and each victory brings the journey one step closer to the final boss fight against Eksyll – Princeps.

Every boss in Eldest Souls has their own unique style of attacks, but every fight includes some form of slash attack and area-of-effect attack. Azikel, God of Light is no exception to this, as the god will routinely dash and slash or summon light-bearing moves that have the potential to damage players over a large area. Although Azikel, God of Light has a large number of attacks to choose from, he ultimately proves to be one of the easier boss fights to take early on in Eldest Souls.

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How to Beat Azikel, God of Light in Eldest Souls

The battle with Azikel, God of Light is one of the few boss fights in Eldest Souls that visually has two stages. Like Eos, God of Unity, these stages are determined by the amount of health Azikel has, split between him having more than 50 percent health and equal to or less than 50 percent health. Both Azikel’s first and second stages share the same attacks, but the main difference is that he attacks more frequently in his second stage. Additionally, Azikel will often combine or extend the duration of his attacks in the second stage of the fight, but they are all forms of attacks seen in the first stage.

Stage One

Azikel’s physical attacks begin when he dashes towards the hero and swings both of his staves. This happens in one of two ways, depending upon the color of the light that follows him. If the light is red, Azikel will dash and swing his staves outwards. If white, he will dash with the staves pointed seeking to impale the hero.

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All his other attacks involve either red or white light. The light beams deal the same amount of damage, but their colors indicate how they will move and how players can anticipate and dodge. When Azikel teleports to the top center of the arena, if the attack flashes white, the light will travel down the middle first, followed by one beam shooting out of each arm. The beams will start horizontally and then swing inward to meet in the middle. If the attack flashes red, Azikel will still shoot a beam down the middle, but this time he’ll swing the two beams outward toward the hero.

Like The Guardian boss in Eldest Souls, Azikel has large area-of-effect attacks as well. He begins these attacks by dashing to either the left or right side of the arena and flashing colored lightning on either his left or right side. Whichever side the light flashes on is the side on which the attack will appear, letting players know where to go to avoid it.

Azikel will spawn small pools of lightning that disappear less than a second after appearing and leave behind a small streak of light. Over time, the arena will have two white streaks and three red streaks extending across it, like an off-center checkerboard. The white streaks rotate around the arena to cause extra damage and prevent the player from staying in one place too long.

Finally, Azikel has one more attack in stage one. At any point on the map, he may surround himself with a circle of alternating red and white lights. The color of light that flashes indicates where a beam of light will strike.

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Stage Two

Like a few other bosses in Eldest Souls and bosses in Soulslike games in general, Azikel becomes more aggressive in stage two. While Azikel’s attacks change slightly, he doesn’t gain any new attacks that weren’t in stage one. Most of the changes to his attacks involve additional movement to make the effects harder to dodge. For example, when Azikel teleports to the top of the map to fire off either the red or white beams of light, he’ll swing in or out one extra time and deal more damage.

The Eldest Souls God of Light combines most of his attacks from stage one during stage two. For example, he will attack with both of his dash slashes back-to-back, and he will use his large area-of-effect attacks in rapid succession.

Azikel’s last attack in stage two repeats the final attack in stage one. He will surround himself with a circle of alternating red and white lights. The color of light flashing still indicates a beam is about to appear and deal damage, the lights surrounding him also rotate in a clockwise circle. This is one of the harder attacks to dodge, but once the attack ends, Azikel is left open for some heavy damage.

Strategies for Defeating Azikel, God of Light

Dash management is the key to defeating this Eldest Souls boss. Azikel is constantly moving around the arena for both physical and elemental attacks. To avoid taking damage, it’s best to either dash through his attacks or move outside the range of the lights. All Azikel’s attacks are telegraphed, which can help players determine a safe place to move in the arena. During stage one, it’s best to always have at least one dash gauge in reserve, but stage two almost always requires two reserved gauges. Azikel is at his most vulnerable when he is still at the end of a large attack. However, getting too close to him for melee attacks can result in an easy hit. For this reason, it’s always good to keep a dash gauge full.

The best skill tree to use against Azikel, God of Light is Windslide. Windslide combines mobility enhancements with passive damage, making it the perfect skill tree to defeat this mobile Eldest Souls boss. Dodge Azikel’s large attacks, then build up Wind Leaves with a Bloodburst attack to deal additional passive damage. Defeating Azikel will award the Lightbringer Shard, increasing movement speed and casting damaging light for those who have it equipped. After beating Eldest Souls, players can choose to face Azikel again later in Arena Mode.

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Eldest Souls can be played on PlayStation 4, PlayStation 5, Xbox One, Nintendo Switch, Xbox Series X, and PC.

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