Like any other MMO, Final Fantasy XIV has its own set of unspoken rules between players. Some of these are fairly universal, while others are very specific to the game and certain circumstances in the game. Before doing any raid content, it’s a good idea for players to learn the unspoken rules of raiding in FFXIV.

There are two types of raids in FFXIV: normal raids and alliance raids. Normal raids typically use a party of eight, while alliance raids combine three parties of eight (also referred to as alliances) for a total of 24 players. Alliance raids only have one difficulty, but normal raids can be completed on normal or savage difficulty. There are slight differences in common courtesy based on the type and difficulty of raid a player does, just like there are differences in common courtesy for dungeons in FFXIV.

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Typically, for normal difficulty raid content in FFXIV, players can use the Duty Finder to queue up with a random group. Players seeking to take on the greater challenges of the tougher savage raids should find a static group, which will meet according to a set schedule and have their own rules based on what works for them. Regardless of how a player finds their raid group, there are some general rules they should follow when interacting with their teammates. Now happens to be a perfect time for players to refresh their memories about what these rules are since the first portion of FFXIV’s Pandaemonium raid series has been released.

The Final Fantasy XIV community has a reputation for being friendly and welcoming, and players are expected to live up to that standard by doing simple things like greeting their party when starting a new duty and thanking them after completing it, explaining tricky mechanics to players who are new to a duty (or letting their teammates know if they’re new so someone else can explain it), and forgiving others for making mistakes instead of getting angry. Players should always keep an eye on the party chat in case someone needs the group to pause for a moment, asks a question, or has a warning about something coming up in the raid. One of the most important unspoken rules is to never start a fight while a new player is watching a cutscene—this is heavily frowned on because of the importance FFXIV players place on the game’s story.

There are also several unspoken rules that are more specific to combat. For example, tanks should wait until their entire group is ready before pulling an enemy, and players who aren’t tanks should never pull. DPS players and off tanks can help healers in FFXIV raids by never standing in front of a boss (unless a mechanic requires it) because they will likely get hit with a tank buster, which creates unnecessary work for healers and cuts down on the time they can spend doing damage. In alliance raids, healers should keep an eye on the health bars of all three parties and be prepared to resurrect or otherwise assist the healers from other alliances if necessary. Red Mages and Summoners should be ready to use their resurrect ability if they notice other players dropping like flies and see their healers struggling to keep up. Finally, since a well-timed Limit Break (LB) can be the difference between clearing or wiping, players should only LB if they’re sure it’s the appropriate time and they’re the appropriate job for it.

It can be hard to keep track of every unspoken rule in FFXIV, but the most important thing to remember is that players can always ask questions if they need to. If someone isn’t sure what is expected of them, they can ask their FFXIV party about their job, and someone will almost certainly be happy to explain. At the end of the day, as long as players are respectful and considerate, they should have no trouble fitting in with the rest of the Final Fantasy XIV community.

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