One of the most powerful magic weapons in the current edition of Dungeons & Dragons is the Hammer of Thunderbolts, which can deal an incredible amount of damage. The fact that it’s a hammer with thunder powers means that it has the same concept as Thor’s hammer, but can it really hold a candle to the mythical Mjolnir?

The current version of Dungeons & Dragons’ Hammer of Thunderbolts is actually weaker than the ones from the older versions of D&D, as the third edition version had a +5 bonus, while the mighty Crom Faeyr from Baldur’s Gate 2 could instantly kill constructs upon impact. It’s clear that the Hammer of Thunderbolts in Dungeons & Dragons is meant to evoke Thor’s hammer Mjolnir, especially in regards to its giant-killing power, but it’s not meant to be the real deal.

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In the current edition of D&Dthe Hammer of Thunderbolts is a maul weapon. According to D&D Beyond, the Hammer of Thunderbolts grants +1 to attack and damage rolls, raises the bearer’s Strength score by four points, can force giants to roll a saving throw or die when struck, and it can burn charges to be thrown and create a powerful thunderclap. The bearer has to be wearing a belt of giant strength and a set of gauntlets of ogre power in order for D&D’s Hammer of Thunderbolts to function.

In Dungeons & Dragons, The Real Mjolnir Is Out There

The main reason why the Hammer of Thunderbolts in Dungeons & Dragons is different from Mjolnir is that Mjolnir already exists in the D&D multiverse. The current edition of the Player’s Handbook has a list of Norse deities that the players can worship, and Thor is among them. This means that Thor exists in D&D. The third edition of Deities & Demigods even included stats for Thor, in case any party was foolish enough to mosey on into Asgard and pick a fight with the Norse gods of Dungeons & Dragons.

The version of Mjolnir in Deities & Demigods was a +5 chaotic distance ghost touch holy mighty cleaving returning thundering warhammer, which means that its enchantments break the rules for traditional magic weapons in D&D. The Dungeons & Dragons version of Thor himself is a level 20 Barbarian/level 20 Ranger, whose first hit has an attack bonus of +109 and a damage roll of 4d8+84 (times three on a critical hit). Thor’s divine nature means he always rolls maximum damage on attack rolls. The people who are disappointed that D&D’s Hammer of Thunderbolts isn’t the same as Mjolnir should be happy that they didn’t have to go through Thor from the old editions of Dungeons & Dragons in order to acquire it.

Source: D&D Beyond

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