One of the most engaging aspects of Red Dead Redemption 2 is unquestionably the antics gamers can get up to in Rockstar Games’ open-world setting. The environment is home to a number of NPC characters that each have their own issue for Arthur Morgan to address, but the curious case of Marko Dragic (and the corresponding Artificial Intelligence achievement/trophy) is another type of mission entirely.

The adventures of Dragic, kicking off under the mission monicker of A Bright Bouncing Boy, requires that players have accomplished the opening of Chapter 4 before they can select it. For those that have progressed through the notoriously long narrative of Red Dead Redemption 2 to this point can find Marko Dragic loitering around the Northeast section of Saint Denis’ pond between the in-game times of 6am and 6pm.

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As players will learn, the newly introduced character is an inventor of sorts, and he tasks players with driving a remote-controlled model ship around the pond in order to sink the other toy boats in the area. Accomplishing this task isn’t as easy as it may sound, as mines litter the area and Arthur can only take two collisions with them before the mission will end in failure.

Upon completion of this challenge, Dragic will then ask Arthur to sink more ships (this time sailboats) with the same hazards floating around the immediate area. Completing this task, however, will then trigger a secondary mission for the character.

Eager cowboys may want to mosey on over to an inn before tackling the next installment of this quest line, though, as a full 24 in-game hours must pass before they can tackle the mission. Fortunately, those inns allows players to sleep in order to jump the game’s clock ahead. Once completed, all players have to do is meet up with Marko Dragic at laboratory in Dover Hill, although they will have to do so between the hours of 10pm and 5am – but this time during a thunderstorm. Yes, you will have to wait until one naturally occurs in the environment.

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Once the mission is triggered, the Red Dead Redemption 2 protagonist will be tasked with placing three electricity detectors around the area. Players will know that they’re in the right area to begin planting the item as the light on the device begins to flash faster and faster. Once the light remains on, players are good to place the tech and move on to the next one.

After all three have been placed, Marko will task Arthur with turning on all three power switches at his laboratory on in the following order: right switch first; left switch second; and the middle switch last. Doing so will allow Dragic to bring his life’s greatest work, a robot, to life! And while the premise of a walking, taking robot in the Old West is enough to draw someone’s attention in for a while, it’s best to let Dragic and his creation spend some quality bonding time together. Only for 48 in-game hours, though.

After that time has elapsed, head back to the laboratory and you’ll quickly find Dragic’s corpse sprawled out on the floor – with an electric lamp ripe for the taking. His robotic creation is nowhere to be seen, but this quest isn’t over just yet. Head up into the mountains of Colter (in the far Northwest corner of the map) with the electric lantern in tow, and use the lamp to track down the the robot. It’s important to note that the lamp will change colors when pointing in the direction of the robot.

Once found, players will find the robot simply mumbling to itself. While there’s not much that can be done for the Artificial Intelligence, the electric lantern proves to be a nice souvenir of the entire Marko Dragic adventure for Red Dead Redemption 2 players.

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