While not many changes were made to the titles in Super Mario 3D All-Stars, one big change to Super Mario Sunshine’s controls made its way into the collection that fans aren’t too happy about. The collection of classic 3D Mario titles brings Super Mario 64, Sunshine, and Galaxy to the Nintendo Switch giving players the chance to relive some of their fondest gaming memories or set out on these wonderful adventures for the very first time.

When Super Mario 3D All-Stars was revealed, Nintendo made it explicitly clear that the changes made to the titles were minor. The highlighted changes included the Sunshine and Galaxy’s adaptation to 16:9 aspect ratios, and all three titles receiving HD resolutions. Nintendo also answered various questions regarding how players will be able to play Super Mario Galaxy without motion controls. But what Nintendo failed to mention was the forced control changes it made to Super Mario Sunshine.

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As the reviews for Super Mario 3D All-Stars flooded in, Super Mario fans began to realize that Nintendo had changed Super Mario Sunshine’s aiming controls from inverted to normal. However, Nintendo failed to include an option to switch between the two camera control settings. Most modern titles allow players to swap between inverted and uninverted camera controls, but not the port of Super Mario Sunshine. Fans took to Twitter to express their disappointment with the forced uninverted controls. Jeff Grubb tweeted that the change was “criminal” and that Super Mario Sunshine was is the “single biggest reason” he plays games today with inverted camera controls. Imran Khan also tweeted in dismay of Nintendo’s decision to change the game’s classic controls but was more upset with the lack of an option to change between the two.

Various other Twitter users shared their thoughts on the matter. While some Mario fans are happy about the change, most seem disappointed that Nintendo made the change without an option to revert back to the classic inverted camera. For those unaware of what inverted controls are; the camera moves the opposite direction of the joystick. If a player pulls the stick down the camera will aim up, and vice versa. The Switch port of Super Mario Sunshine has done away with inverted controls entirely.

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For younger gamers who never had a chance to play games when inverted camera controls were normal, this won’t seem like that big of a deal. But for those who were scarred by the game developer’s inability to tell up from down, this is the end of the world. This is especially bad for those who have played Super Mario Sunshinerecently and are familiar with the inverted camera. Of course, leave it to Nintendo to assume players will want something and won’t include an option to change it if necessary.

Sources: Jeff Grubb, Imran Khan

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