An animator for The Last of Us Part 2has shared a close and personal look at the game’s reload animations. The game released on June 19, 2020 after fan anticipation and numerous leaks. A recent report revealed players do not have to kill Bear the Dog during the game’s ominous story, so, with players still discovering things about the game from their end, it goes without saying that there’s much yet to be shown and gleaned from behind-the-scenes developer footage and information.

The Last of Us Part 2’s journey is ripe with dark, violent interactions, and gives the players the option to deal with encounters through direct action or stealth. For those who prefer the direct approach, the game offers weapon upgrades that could be useful. As players trek through the post-apocalyptic United States, they will come across ruthless foes, such as the savage Rattlers.

SCREENRANT VIDEO OF THE DAY

Posted on ArtStation, the head of player animation at Naughty Dog, Troy Slough, has shared a close and personal look at the game’s reload animations. The video, at just under two minutes long, cycles through various firearms and their reload sequences. Revolvers, automatic Colt pistols (ACP), bolt-action rifles, and pump-action shotguns get a turn in the spotlight. Interested fans can view the animations below.

Slough spent time working on The Last of Us Part 2’s various player animations, such as sprinting and crouching, aiming, hit reactions, holstering, weapon handling, and more. The reloads, however, were what Slough enjoyed the most. “But my favorite part of the project,” Slough said, “was doing many of the reloads that were seen in the game.” The animator said they worked with stunt women and men “to capture data at the mocap stage and then [make] it work in-game with the correct timing and style.”

Reload animations are an important aspect of immersion for any game that utilizes even halfway realistic weapons. When developers do their research on how those weapons – or ones off which they’re based – function on a mechanical level, it goes a long way to impress fans who have actually shot a firearm in real life. More than that, that kind of involvement and in-depth research attests to the animators’ commitment to their product, wanting to give their fans the best experience they can, to the point they try not to overlook as many nuanced details as possible. Whether the animations are accurate – which, from the brief animation video, they are – or not doesn’t take away from the attempt at authenticity, which should be applauded.

The Last of Us Part 2 is available now on PlayStation 4.

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Source: Troy Slough, Vimeo

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